what it was
dark city is a roblox roleplay game set on a closed island with permanent night. the project needed a cohesive ui + identity system that connects gameplay menus, navigation, economy, housing, and ugc.
what i did
designed a modular ui library: layouts, icon set, typography and components for in-game phone apps, shop screens, and service panels. defined a monochrome base with sharp accent colors to match the cinematic neo-noir tone and keep all features consistent.
result
a single visual system that scales across multiple game features and keeps the world coherent as new content is added.